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This is a remarkable attack with devastating possibilities- especially on high ground. These spikes deal some heavy upward knockback, equivalent to a Gordo to the face at point-blank range, and 15%. Down aerial - Meteor smashes aerial opponents at the center of the burner blast. It actually pushes foes away by vibrating air, but deals no damage. Down aerial - Meteor smashes aerial opponents only when the Levin Sword is active, on the sweetspot on the center of the Levin Sword's blade. A desert wind brews, indicated by a darker stream of sand flowing through the air. It is the strongest back aerial that can meteor smash. This wind has the force of the wind terrain on Pokemon Stadium 2, and grants a great jump to a sand-strewn brawler. This has little lag except for the end, which is typical for an infinite. Down aerial - Meteor smashes during the first frame of the move. Down aerial - Meteor smashes when sweetspotted at his foot. Forward aerial - Meteor smashes at the sweetspot on Donkey Kong's fists when they are directly in front of him. As in, Ness's meteor smash when sweet spotted, will kill at lower percentages than anyone else's. Ultimate. The angle range that is considered a meteor smash (recognized via a distinctive sound effect if the attack is sufficiently strong) is from 230 degrees to 310 degrees. Wisps of sand blow by the character too, making them slightly invisible. This takes as much time as Snake's Down Smash halfway-charged, so it's quite quick. I was able to knock the challenge out first try using this strategy (credit: /u/Hydragon51).Here are my exact rule settings: Game Mode - Smash Rule Settings: Style - Stamina Stamina - 10 HP Stock - 10 Time Limit - 2:30 FS Meter - Off Spirits - Off CPU Lv. Thankfully (for them), Sandslash can only have two of these out at any time. Launched pins will at first travel .75x the range of Ivysaur's Neutral Special, but at the peak arc off and land ballisticly around Sandslash on all sides within a Stage Builder block. It hides traps, stage hazards, minions, AND items. Sandslash's throws are vital, so you'll probably never have to use this pummel.​, Sandslash turns the foe over and slashes them masochistically up the back. Foes have superarmor if more than 45% of their body is submerged in the sand, but their movement speed is now cut to one-third. However, it causes helplessness, and has high landing lag of 30 frames, making it a high risk move. Five Super Smash Bros. The strongest … This is a list of meteor smashes in Super Smash Bros. Ultimate, GameCube Controller Super Smash Bros. This is especially effective for vertical KOs, almost guaranteeing one if it hits high in the air. Down aerial - Meteor smashes aerial opponents when hit with the center of the hammer's head. Down aerial - Meteor smashes during the clean hit's sweetspot on Incineroar's feet. I'm quite lazy, so I haven't tried them all, however I'm pretty sure Ness's meteor smash is the strongest (knockback wise). Down aerial - Meteor smashes at the sweetspot on Ganondorf's legs. Super Smash Bros. Down aerial - A stall-then-fall that meteor smashes for the first few frames of the duo's descent. If Sandslash hits a foe, they will take 6% and low knockback. This is a list of meteor smashes in Super Smash Bros. Down aerial - The last hit of the attack meteor smashes opponents if hit with the sweetspot on Lucas' foot. Set CPU’s to larger characters (DK, Mewtwo, Bowser, King K. Rool) Use Ganondorf because of his large hit box meteor smash (down A in air) Let the 4 CPU’s fight on the edge of the stage and spike away! It's also a task for the foe to memorize where Sandslash digs, because they need to avoid stepping in pits rendered invisible by the sandstorm. Down taunt - Meteor smashes with exceptionally high set knockback, being the strongest conventional meteor smash in the game with set knockback. its luigis downtaunt. The foe's movement is halved when in quicksand and they will slowly sink. Down aerial - Meteor smashes as it begins its descent. Down aerial - Meteor smashes aerial opponents with the clean hit, regardless of which Pikmin is used. 9% (Sour), 15% (Sweet) Down Air Raises his Arms up above his head, and claps downwards. Graviton Surge is the best ultimate for setting up huge wombo-combos, like with Hanzo’s Dragonstrike or Doomfist’s Meteor Strike. Down aerial - A stall-then-fall motion that meteor smashes aerial opponents for the first few frames of Sonic's descent. However, many new feaures are added, such as over 50 new playable characters, assist trophies, Pokémon, and bosses. The meteor hitbox deals extremely high damage with enough knockback to KO opponents at around 100% at ground level, while the semi-spike can KO at around 120% from center stage and 85% near edges; as a result, it is one of Wolf's strongest finishers. Samus, Zelda, … JavaScript is disabled. The pins have the same range too, but deal 2% poison damage and flinching knockback on contact, due to the venom in them. Ultimate Characters. Down aerial - The second hit meteor smashes aerial opponents when sweetspotted at the middle of Shulk's blade. A light charge can only affect drop-through platforms, but a fully charged attack will level any piece of ground. If Sandslash has taken 100% or more damage, then each slash does 5% and great knockback, while still keeping the same lag. Sweetspot is at his feet, with the sourspot being the area around them. What you're going to want to do is place this at the highest point on the stage, so you can get a KO off the top blast zone. They also stick up out of the ground a good bit, reminiscent of the spikes from Hornet Man's stage in Mega Man 9 (only a few would know what they look like from memory; Google it if you don't). It also deals 3% and has little lag on either end. For people with good meteors (that are harder to SD by mistake): Sandslash is the evolved form of Sandshrew. Excellent choice. If you crush parts of the platforms on Battlefield, for instance, you could mess up the foe's memory and have them walk right off one into one of your other attacks.​, Sandslash does an animation exactly like that of his Down Special, spinning around on the ground. Only the partner's forward aerial can meteor smash, as the leader's will always launch opponents horizontally. It does fine on its own too, and will most likely get your team a kill unless the enemy team has a Lucio (spoiler alert). Your path in the game ( smash attacks, specials, aerials, tilts, throws.. 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